Dissertation/Thesis Abstract

Rendering Textures Up Close in a 3D Environment Using Adaptive Micro-Texturing
by Klein, Joseph, M.A., Mills College, 2012, 32; 1531321
Abstract (Summary)

Two problems with all 3D representations of environments are the memory limit and rendering time of textures placed on a 3D plane. Software developers usually have to limit the size of resolutions for their textures. With these resolution limits, textures can be blurry up close when looking at them. In this thesis, I propose a new texturing technique that will replace the texture’s large stretched pixels with repeatable micro-textures that represent the material that the overall texture is representing. So when the textures are seen up close now, it will display a crisp detailed representation of those materials at a micro level thus giving the illusion of much higher resolution textures within the 3D environment.

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Indexing (document details)
Advisor: Conrad, Almudena, Wang, Susan
Commitee: Conrad, Almudena, Kingery, Michael, Wang, Susan
School: Mills College
Department: Interdisciplinary Computer Science
School Location: United States -- California
Source: MAI 51/04M(E), Masters Abstracts International
Subjects: Computer science
Keywords: 3D, AMT, Graphics, Rendering, Texturing, Three-dimensional, Videogames
Publication Number: 1531321
ISBN: 978-1-267-83265-8
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