Dissertation/Thesis Abstract

Neptune: An astrophysical smooth particle hydrodynamics code for massively parallel computer architectures
by Sandalski, Stou, M.S., California State University, Long Beach, 2012, 66; 1521638
Abstract (Summary)

Smooth particle hydrodynamics is an efficient method for modeling the dynamics of fluids. It is commonly used to simulate astrophysical processes such as binary mergers. We present a newly developed GPU accelerated smooth particle hydrodynamics code for astrophysical simulations. The code is named neptune after the Roman god of water. It is written in OpenMP parallelized C++ and OpenCL and includes octree based hydrodynamic and gravitational acceleration. The design relies on object-oriented methodologies in order to provide a flexible and modular framework that can be easily extended and modified by the user. Several pre-built scenarios for simulating collisions of polytropes and black-hole accretion are provided. The code is released under the MIT Open Source license and publicly available at http://code.google.com/p/neptune-sph/.

Indexing (document details)
Advisor: Jaikumar, Prashanth
Commitee: Bill, Andreas, Jaikumar, Prashanth, Papp, Zoltan
School: California State University, Long Beach
Department: Physics and Astronomy
School Location: United States -- California
Source: MAI 51/04M(E), Masters Abstracts International
Subjects: Astrophysics, Physics, Particle physics
Publication Number: 1521638
ISBN: 9781267790675
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