The goal of this body of work was to explore the construction of and inhabiting of genders using procedural authoring. The strength of procedures lay in their ability to model systems. Gender is not a binary property, but a spectrum. The physical interfaces of the work that resembled classic arcade video games, combined with video game procedural tropes, created a familiarity that invited participants to engage with the work. Creating interactive abstracts of gender concepts allowed participants to inhabit roles between the poles defined by the false dichotomy of a gender divide.
|School:||California State University, Long Beach|
|School Location:||United States -- California|
|Source:||MAI 51/01M(E), Masters Abstracts International|
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